#include "stdafx.h"
#include "Grid.h"

Grid::Grid(size_t gridMaxWidth, size_t gridMaxHeight)
	: gridMaxWidth_(gridMaxWidth), gridMaxHeight_(gridMaxHeight)
{
}

Grid::~Grid(void)
{
}

void Grid::Mark(uint64_t teamId, size_t x, size_t y)
{
	grid_[(gridMaxWidth_*x)+y] = teamId;
}